![Nico Linde](/img/default-banner.jpg)
- Видео 17
- Просмотров 557 407
Nico Linde
Германия
Добавлен 19 мар 2023
This channel is all about creating 3D scenes in Blender and Unreal Engine!
I am by no means an expert but I love sharing some tips and tricks I picked up along the way.
New Videos Every Week!
Impressum:
Angaben gem. § 5 TMG:
Nico Linde
Kronstraße 5
67378 Zeiskam
I am by no means an expert but I love sharing some tips and tricks I picked up along the way.
New Videos Every Week!
Impressum:
Angaben gem. § 5 TMG:
Nico Linde
Kronstraße 5
67378 Zeiskam
Using AI to make trees for Unreal Engine
Using generative AI like Midjourney to create trees or other foilage for Unreal Engine 🌲
Before you roast me in the commets 😅:
1. I know, that the material setup can be improved by generating a normal map and using subsurface scattering. If you have the time and patience to explain it in the comments or a link to a tutorial, feel free to share it :)
2. Please don't tell me the title is clickbait because I didn't create a real 3D model of the trees. Using billboards as trees is a very old but still very common way to populate large scale environments 😃
What are your thoughts on this? Do you use AI in your creative process? And if so, how do you feel about it? 🤨
Before you roast me in the commets 😅:
1. I know, that the material setup can be improved by generating a normal map and using subsurface scattering. If you have the time and patience to explain it in the comments or a link to a tutorial, feel free to share it :)
2. Please don't tell me the title is clickbait because I didn't create a real 3D model of the trees. Using billboards as trees is a very old but still very common way to populate large scale environments 😃
What are your thoughts on this? Do you use AI in your creative process? And if so, how do you feel about it? 🤨
Просмотров: 14 070
Видео
Make a StarWars inspired Scene in Unreal Engine - Free Kitbashing Set
Просмотров 7 тыс.Год назад
Making a scifi harbor in Unreal Engine using my new free Kitbashing set! The scene and the assets are inspired by THE MANDALORIAN and ANDOR series. They are not meant for game design, but for people who like to make StarWars fan or short films. I also show you my workflow for lighting, adding fog particles and making the scene look and feel more cinematic. Get the FREE Unreal Engine Assets here...
Modelling a Sci-Fi Apartment in Blender Substance and Unreal Engine
Просмотров 37 тыс.Год назад
Creating a sci-fi apartment using Blender, Substance Painter and Unreal Engine. In this video I'm going to share my workflow for creating sci-fi themed interiors, kitbashing, working with Substance Painter and finally rendering in Unreal Engine. If you don't want to spend time making your own panels, here are a few great (and free) kitbashing sets: markom3d.gumroad.com/l/Free3DKitbash?layout=pr...
The Quick and Easy Blender to Unreal Workflow
Просмотров 69 тыс.Год назад
Exporting your Blender meshes to Unreal Engine is surprisingly easy. You can even export the textures without having to manually import them into Unreal. Link to a great baking tutorial: ruclips.net/video/Ip-OYM1u6Eg/видео.html
Recreating Rivendell in 1 Day in Blender and Unreal Engine!
Просмотров 12 тыс.Год назад
I tried to recreate Rivendell (or at least a small part of it) in only one day using Blender and Unreal Engine. The more time you spent on planning your render, adding details and refining the lighting, the better the result is going to look. So after one day (or actually just a few hours) No one expects a photoreal scene that looks as good as in the movies. But if this is what you can do in a ...
Recreated this Shot from StarWars ANDOR in Blender and Unreal Engine!
Просмотров 9 тыс.Год назад
Recreating Shots from films and TV shows is a great exercise to improve your skills as a 3D artist, filmmaker or set designer. In this walkthrough I show you my approach of recreating a shot from the show StarWars ANDOR. What made ANDOR look so incredibly good was the fact that they chose to shoot mainly on practical sets rather than realying only on greenscreen or LED volumes. Since most filmm...
5 Quick and Easy Ways to add Details in Blender!
Просмотров 23 тыс.Год назад
Adding details to your scenes is the easiest way to make them look better and more realistic! Here are 5 quick and easy techniques I use in most of my projects. These techniques not only work in Blender but in any other 3D software as well. What tricks do you use to quickly add details to your renders? Let everyone know in the comments! Links to free and paid Greeble packs I love: markom3d.gumr...
This Free Shader for Unreal Engine saves me hours!
Просмотров 9 тыс.Год назад
Download my FREE Mountain Shader for Unreal Engine right here🏔️: mega.nz/folder/8O5CnbKb#XtKs6FT5Ihbs7dOTb9zdbA Texture Mountains in seconds by simply using this more or less procedural mountain shader I made for Unreal Engine. Unlike Landscape materials, this one works on static meshes as well, making it super easy to texture mountains created in Blender, World creator or even photoscanned mes...
Create a Castle Ruin in Blender and Unreal Engine
Просмотров 35 тыс.Год назад
Using simple techniques and free assets I recreated a real castle ruin in Blender and Unreal Engine. Before you comment: The result is absolutely NOT perfect! From the lack of details on the ground to the low sample count of the final render, there are so many things I could have done better! Also an important statement: Using seamless textures doesn't mean, your final render will have less det...
Free Mountains and Trees for Blender and Unreal Engine!
Просмотров 18 тыс.Год назад
More Free Stuff! The guys from ALTER '49 give out insanely good assets for free! Links to the assets: Mountains: alter49movie.gumroad.com/l/terrainpack?layout=profile Trees: alter49movie.gumroad.com/l/proforestpack?layout=profile Facebook: alter49movie/ Texturing mouantins: Quick & Dirty: ruclips.net/video/B6ORcRewO8U/видео.html Professional: ruclips.net/video/qSafYNQrodk/видео.htm...
The Quick and Easy Alternative to Photoscanning!
Просмотров 104 тыс.Год назад
A quick and dirty alternative to photoscanning. While this method might not work for everything, it very often does the trick and takes only minutes (depending on the complexity of the mesh). Watch how I got the textures and also download them for free: ruclips.net/video/MZGEv_lPSgY/видео.html Ian Hubert's famous video: ruclips.net/video/v_ikG-u_6r0/видео.html Free rock brushes: www.blendswap.c...
Unreal Engine 5.2 Finally good on M1/M2 MacBooks!?
Просмотров 64 тыс.Год назад
With the release of Unreal Engine 5.2, the Editor finally runs natively on Apple Silicon via the Epic Games Launcher! The Release also comes with performance enhancements, making it easier for Mac users than ever, to create 3D art on their machines! I'm running Unreal Engine 5.2 Preview on my MacBook Pro M1 Max with 64 GB on unified memory. What do you think? Is Unreal Engine finally usable on ...
5 Free Assets for Unreal Engine You MUST HAVE!
Просмотров 47 тыс.Год назад
Five absolutely free assets from the Unreal Marketplace that you must have in your collection! I. Trees 1. Megascan Trees 2. temperate vegetation: spruce forest II. City Park Environment Collection III. Epic Zen Garden IV. M5 VFX Vol2. Fire and Flames (Niagara) V. Blueprints Not free, but absolutely amazing: EasyFog by William Faucher
Photoreal Mountains in Blender and Unreal Engine!
Просмотров 18 тыс.Год назад
Making photoreal Mountains in Blender is surprisingly easy and 100% free! While this method might not work in 100% of all cases, it's still worth exploring. Not only does it look more realistic than most assets you can find on the Unreal Marketplace, it's also 100% free and super easy to set up. Just make sure you have the rights to the textures you are using. I recommend looking for good photo...
Make Your Own Template in Unreal Engine!
Просмотров 11 тыс.Год назад
Creating your very own template in Unreal Engine can help you save hours! In this quick tutorial I'm going to show you how to set up your own template. I'm also going to talk about whats in my own template and how it helped me become a better artist. For more information about custom templates, check out the official Unreal Engine Documentation: docs.unrealengine.com/5.0/en-US/converting-a-proj...
The Secret to Photoreal Skies in Unreal Engine!
Просмотров 76 тыс.Год назад
The Secret to Photoreal Skies in Unreal Engine!
Level Up Your Renders with Blinking Lights in Unreal Engine!
Просмотров 4,7 тыс.Год назад
Level Up Your Renders with Blinking Lights in Unreal Engine!
thank you.
Hdri background is resolution capped, so if you want it to be a very high resolution it wont be this.
It blocks the directional light lens flare
I've needed to do this for a while. Thanks for the reminder and tips!
Hi man! I hope you're doing well, I followed the same workflow as you did. But when I imported the fbx file in unreal engine, the foliage brush is not working, I wanted foliage system to scatter tress on my scene. Is there any fix to this issue, I'll really appreciate your help.
Probably dumb question, but would you be able to walk around with the UE5 default character there using this workflow? I mean, wouldn't this fbx import import meshes that you would just fall through?
Hey I've the same question. I followed this workflow but it seems my foliage brush is not working on the mesh. I'd really appreciate if you know any solution to this particular issue as this is annoying for me . I'm using foliage system to scatter tress on my scene
anyone had trouble downloading hdri maps from the 2gacademy site?
crap this looks so hard to create.Just wanted to make a virtual environment on the quest because i just wanted my own custom living room. Now i see its going to take me forever to figure it out. Need a tutorial because i dont think i can get everything i saw in here done without one. O___O
Mac Unreal !!😅
mater shaders are too clean! very helpful template set up! 😄😁
while good information, this is not a good answer to the full question - people want a realistic, dynamic sky - you make false comparisons - it's a cheap out.
i don't trust a person who teach how to do 3D on.... a Macintosh. loool i'm teasing you. good job!
Fix your microphone no one wants to hear all of your mouth sound effects, bro. It’s disgusting.
How do the normals/collisions come in correctly? My character falls through the floor. Is it because you deleted the cube face at the beginning? We need the technical deets!!!
0:55 - Everything just looks better when you measure and use real architectural principles. Just sayin'... It brings your work from "looks like _above average_ game art" ---> "Wow!" When someone is as *good as you already,* there's really no reason not to bump it up to the next level that most others will never even come close to.
The issue I got is I’m trying to export auto building assets that are generated with Geometry nodes 😢😢
Hi, thank you. what do you advice me for my rendering ? my problem is that I am on a Mac M1 and when i'm rendering, the images are blurred . How can I slow down the process to increase the quality ?
I cant figure out why its not working for me. Any tips are welcomed.
+
1- that sculpting part was a huge mistake and a waste of time 2- if you wanted to use megascans then what was the purpose of making this scene? 3- making a scene like this , in a day! it can be only a simple concept not a project!
why is this not the no1 result when people look for how to do nights or skies in UE? I'm getting results that are not nearly this good
Thank you so much Sensei ⊙﹏⊙∥
How you have 60fps in scene? I have 21fps on the launch with blank scene
Fantastic channel!
PLEASE, use the thing to show what the hell are you pressing, this is essential for someone who is trying to learn by these type of video. Especially if we talk about blender with tons of these little key binds or whatever
Super
yes, wishing someone said this a year ago. Glad i am seeing it now. Best practices make all the difference in life.
Extremely annoying that you say quick and easy but dont fucking bother to explain anything about materials etc. send us to some baking video which doesnt give any info about how to get that baking into the fucking engine. worthless video, waste of time
What about using unreal on an M3 Max Mac using parallels to install it on windows 11? Any thoughts?
Not new
Awesome!
How do you make it a dynamic time of day then?
you can't xD, a lot of games do not do it though, so that's why it's a good choice
One of the best lessons how create awesome realistic lighting in UE! Mr. Nico Linde thank you 😌
Nah. Still better on Windows
Having render issues, Apple res is not appearing. Is there a simpler way to render videos?
Amazing!!! It looks better as most Hollywood productions, I love it
Just a heads up. When you add the HDRI sky to the Skylight component the rotation value isn't linked to the main HDRI backdrop component, so when you go back and rotate the Backdrop, the lighting from the HDRI no longer updates. Is there a way to link these 2 rotational values?
I absolutely love the short and fast stye of these videos please keep it this way thanksalot great channel with great content
right now the easiest is USD staging can avoid all this troubles
Is the smoke particles game ready? Or only for cinematics like the ocean?
thanks man!
It looks great as is, but you can always revisit it and add more detail in the future. A project is never finished, only abandoned…
I need a 5.4 update. Is it any better now?
For me the particles just appear as black squares
You should do the Silo, from the Hugh Howie book seires
It's look imposible! Amaizing!
i could not get the Temperate Vegetation to work with lumen when i was trying it, in places where the sun doesn't directly shine on the trees, they get almost pitch black and the darkness becomes "bigger" the closer you are to the trees
gutes video, direct zum punkt gekommen
@3:50 It really helped me and the exact same thing happened to me where I just backed off from rendering! Thank you!!!
I can always count on your dropping quality.
Amazing work, thanks alot especially since 90% of it is free! Great work for the community here!!